Teaching a computer to play Mario… seemingly through voodoo

Some people know [Tom Murphy] as [Dr. Tom Murphy VII Ph.D.] and this hack makes it obvious that he earned those accolades. He decided to see if he could teach a computer to win at Super Mario Bros.

Teaching a computer to play Mario… seemingly through voodoo

Some people know [Tom Murphy] as [Dr. Tom Murphy VII Ph.D.] and this hack makes it obvious that he earned those accolades. He decided to see if he could teach a computer to win at Super Mario Bros.

Posted 1 year ago
10 notes

The Gestures Required To Beat Every Level Of Angry Birds, Visualized In Paper And Ink

When you play Angry Birds, at this point it’s likely a completely unconscious, natural gesture; draw back, aim and release. But what if each time you did that, you produced an indelible mark, so that after countless hours spent playing Rovio’s addictive physics flinging mobile game, you had a visual record of your part of the process? That’s exactly what artist Evan Roth did for his latest installation piece, and the end result is a kind of cave painting representation of one man’s journey through a mobile game from beginning to end.

Reblogged 2 years ago from ilovecharts
884 notes

5th Ave Frogger

5th Ave Frogger is an attempt to imagine what the Frogger arcade game would be like if it was created today. This version of Frogger is similar to the original, except the traffic you dodge in 5th Ave Frogger is actually traveling down 5th Ave in New York City as you play.

The Science of Counterstrike

Recently we have discussed how we incorporate feedback into our design decisions. In addition to valuable feedback on the forums, another important form of feedback we receive is gameplay data. Our data collection is extensive. We track nearly every player action, from individual bullets fired to weapon purchases, and the resulting data can be used to help us evaluate game design decisions.
A straightforward way to visualize the data we collect is through heat maps. Heat maps can reveal player preferences, choke-points in maps, sight-lines for snipers, and much more.

The Science of Counterstrike

Recently we have discussed how we incorporate feedback into our design decisions. In addition to valuable feedback on the forums, another important form of feedback we receive is gameplay data. Our data collection is extensive. We track nearly every player action, from individual bullets fired to weapon purchases, and the resulting data can be used to help us evaluate game design decisions.

A straightforward way to visualize the data we collect is through heat maps. Heat maps can reveal player preferences, choke-points in maps, sight-lines for snipers, and much more.

Posted 2 years ago
10 notes
MapAttack Turns The City Into A Real-Life Pac-Man Board

MapAttack is a (free) real-time location-based smartphone game that turns the city into one big Pac-Man-like gameboard. The idea behind the game is smart yet extremely simple, which makes it very easy to play. Two teams battle for supremacy over a physical territory by capturing digital points on the gameboard. The gameboard, in this case, is the city streets of the neighborhood the players are in. Players can earn points for their team by physically picking up as many digital dots as they can. Players have a real-time overview of the current status of the game.

MapAttack Turns The City Into A Real-Life Pac-Man Board

MapAttack is a (free) real-time location-based smartphone game that turns the city into one big Pac-Man-like gameboard. The idea behind the game is smart yet extremely simple, which makes it very easy to play. Two teams battle for supremacy over a physical territory by capturing digital points on the gameboard. The gameboard, in this case, is the city streets of the neighborhood the players are in. Players can earn points for their team by physically picking up as many digital dots as they can. Players have a real-time overview of the current status of the game.

Posted 2 years ago
14 notes

MapAttack and Street Grab

Gaming at large scale is a hot topic with the new technologies available. It makes for a great spatial experience where locations can be rediscovered and reclaimed in a new way with a new purpose. The practice of the production of space is very present with this new breed of games that make uses of location based technology and smart phones as well as social networking platforms. Earlier posts HERE and HERE.

Fleet Commander

Developed at the Electronic Visualization Laboratory (EVL) by MS graduate candidate Arthur Nishimoto, “Fleet Commander” explores how a real-time interactive strategy game that would typically rely on complex keyboard commands and mouse interactions be transferred into a multi-user, multi-touch environment.

Expanded rules for Rock-paper-scissors

We already learned how to win Roshambo every time, but there’s actually more to it. Eyemotive provides the expanded rules, namely tiebreakers and unconventional tactics. I hate it when someone lights my paper on fire. It hurts every time.

Expanded rules for Rock-paper-scissors

We already learned how to win Roshambo every time, but there’s actually more to it. Eyemotive provides the expanded rules, namely tiebreakers and unconventional tactics. I hate it when someone lights my paper on fire. It hurts every time.

Posted 3 years ago
14 notes
pixelcabinet:

Today’s Daily Infographic is a breakdown of [American] gamers.
Gamers: Who are they?

pixelcabinet:

Today’s Daily Infographic is a breakdown of [American] gamers.

Gamers: Who are they?

Reblogged 3 years ago from bitpolis
14 notes